Saturday, 8 October 2011

Onslaught 2011 List (Take 2!)

So, while the painting is coming along great, I may have been off more than I can chew. I could still complete the original list, but would be painting right up to the tournament and I want to be done well in advance. Here is what I am looking at running instead:

Semi-Mech Imperial Guard
CCS w/ 2x Meltagun, Regimental Standard, Chimera 140
CCS w/ 2x Meltagun, Regimental Standard, Chimera 140

Platoon (625)
PCS w/ 3x Meltagun, Chimera 115
Infantry Squad w/ Autocannon, Chimera 115
Infantry Squad w/ Autocannon, Chimera 115
SWS w/ 3x Meltagun 65
SWS w/ 3x Meltagun 65
HWS w/ 3x Autocannon 75
HWS w/ 3x Autocannon 75

Platoon (625)
PCS w/ 3x Meltagun, Chimera 115
Infantry Squad w/ Autocannon, Chimera 115
Infantry Squad w/ Autocannon, Chimera 115
SWS w/ 3x Meltagun 65
SWS w/ 3x Meltagun 65
HWS w/ 3x Autocannon 75
HWS w/ 3x Autocannon 75

Leman Russ Executioner w/ Plasma Sponsons 230
Leman Russ Executioner w/ Plasma Sponsons 230
Total: 1990 (The last ten points are kind of trivial, probably just Frag Grenades for the CCS)

Sample Deployment:
One of many deployment options

Discussion


This gives me a solid base of shooting with a great ability to bubble-wrap my important units with the Infantry Squads. I posted this on some forums, and I guess it's not clear: The SWS units will take the transports from the Infantry Squads (people were seriously telling me that SWS on foot are bad, and that Autocannons in Chimeras are not great because they cannot move as list advice, lol). The Squads can either combine or not, obviously my deployment will depend a lot on the type of list I am facing. I think it can be seen from the picture that I have a lot of room in my deployment zone to deny outflanking if necessary also.

AV14 is a complete pain-in-the-ass to kill at range, and I intend to use that to my advantage. There are some nice AV12 options for shooting in the IG codex, but they are also more readily shaken/stunned and can be made irrelevant the entire game.

Some quick totals:
8x Chimera
6x Mobile scoring units
6-8x Deployment zone scoring units
22x Meltaguns
16x Autocannons
8-10x Plasma Cannons (depending on movement)

Considering my local tournaments are extremely Marine heavy and my biggest issue is killing Jump Blood Angels (with FNP), I think I can get that match-up very locked down.


Thoughts?

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