Tuesday 29 November 2011

Night Fight, Scarab Swarm

Alright, I have been thinking a lot about how Necrons could work non-mech, and I think I have come to a conclusion, basically you need one important element: nearly endless night fight. To ensure maximum doucheyness, be sure to max out on slots of Spyders and Scarabs. Oh, and cheat at 'going foot' by bringing along Command Barges.

I typed 'arachnaphobia', this seemed good enough


Imotekh w/ Command Barge 295
2x Destruction Crypteks (one Solar Pulse) 90
Overlord w/ Warsythe, Tachyon Arrow, Command Barge 210
2x Destruction Crypteks (one Solar Pulse) 90

5x Warriors 65
5x Warriors 65
5x Warriors 65
5x Warriors 65
10x Immortals w/ Tesla Carbines 170
10x Immortals w/ Tesla Carbines 170

6x Scarabs 90
6x Scarabs 90
5x Scarabs 75

3x Spyders 150
3x Spyders 150
3x Spyders 150

Total: 1990



Alternatively, you could drop Imotekh's Command Barge, add two Crypteks of Destruction and a Scarab base to the unit of five.

Solar Pulse Crypteks join the Immortals for protection because you need them to survive. Be sure, with your scoring units to keep in mind how fragile they are, and deploy them (not all of them) appropriately (in cover/LOS blocked).

So, you can dependably have about 4 turns a game where your opponent has to deal with night fight. Ignoring my previous post (assuming their thing gets FAQed), you simply set up your attacks normally: generating 9 bases a turn. Use the Night Fight to set things up for your Scarabs to manoeuvre with their fleet moves and charges. Remember that Entropic Strike occurs after hits but before rolls to penetrate.

On top of this, you have a couple Command Barges that can set up for some nice drive-bys after those scarabs hit, and any Spyders reaching their deployment zone end game are going to be quite powerful.

What do you think, can Necrons work on foot?

1 comment:

  1. I like it, but I'm not sure how it will fare against fast moving armies (ie: my DE, that also happen to negate night fighting pretty well). Still, against most parking lot lists this will do well. Too much to react to, you'll overwhelm people's brains quickly, especially when they're used to being able to shoot back. ;-)

    Although six scoring units is nice, I'm worried about survivability of 5 man Warrior units. I think you could probably get away with 2x 10 Warriors instead, but what do I know!

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