HQ:
Company Command Squad, Regimental Standard, 2 Meltaguns, 1 Flamer, Chimera, (Hull Heavy Bolter)-145
Troops:
Platoon Command Squad, 2 Meltaguns, 2 Flamers, Chimera, (Hull Heavy Bolter)-115
-Infantry Squad, Sergeants Powersword, Commisar, Commisars Powersword-105
-Infantry Squad, Sergeants Powersword-60
-Infantry Squad, Sergeants Powersword-60
-Infantry Squad, Sergeants Powersword-60
-Heavy Weapons Squad, 3 Autocannon Teams-75
-Heavy Weapons Squad, 3 Autocannon Teams-75
10 Veterans, (6 Shotguns)2 Meltaguns, 1 Flamer, Chimera, (Hull Heavy Flamer)Dozer Blade-160
10 Veterans, (6 Shotguns)2 Meltaguns, 1 Flamer, Chimera, (Hull Heavy Flamer)Dozer Blade-160
10 Veterans, (6 Shotguns)2 Meltaguns, 1 Flamer, Chimera, (Hull Heavy Flamer)Dozer Blade-160
Fast Attack:
Devil Dog, (Hull Heavy Flamer)Extra Armor, Dozer Blade, Smoke Launchers-150
Devil Dog, (Hull Heavy Flamer)Extra Armor, Dozer Blade, Smoke Launchers-150
Heavy Support:
2 Hydra Flak Tanks, (Hull Heavy Bolters)-150
2 Hydra Flak Tanks, (Hull Heavy Bolters)-150
3 Griffon Heavy Mortars, (Hull Heavy Flamers)-225
Total: 2000 pts
Initial Thoughts:
This army is really scattered and hasn't decided what it is trying to accomplish. I notice the Squads have no Meltas, so they can literally be ignored for the whole game unless he starts aggressively moving them in (in which case they will have to deal with Heavy Flamers). The Griffons are of little concern to my vehicles, leaving very few sources of damage that will legitimately scare me. So few Heavy Weapons Teams mean it will be a simple task to remove this threat through Multi-Laser fire (which instant kills). His Veterans all opted to lose a Meltagun for a Flamer, which does allow them to be more of a dual threat, but I tend to think that the vehicle Heavy Flamers are plenty, lending the embarked unit better anti-tank reliability. Well, time to play on and see what I can learn from this.
Deployment |